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Free models · Game-ready GLB

Kit

Every stylized model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.

1,742 free GLB models

Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets736 tris
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets476 tris
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)

Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)

Slim forest ranger carrying a recurved bow and back quiver. Static display pose.

@3dassets976 tris
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)

Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)

Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.

@3dassets852 tris
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.

@3dassets1.0k tris
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

@3dassets356 tris
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

@3dassets356 tris
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)

Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)

Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.

@3dassets1.1k tris
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)

Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)

Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.

@3dassets548 tris
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)

Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)

Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.

@3dassets852 tris
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.

@3dassets1.0k tris
VFX firing range board (VFX Mesh Library)

VFX firing range board (VFX Mesh Library)

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...

@3dassets51.0k tris
VFX ability showcase grid (VFX Mesh Library)

VFX ability showcase grid (VFX Mesh Library)

The area, melee, portal and environmental meshes laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post. Ground area effects are at the front, then melee arcs, then portals and warps, then environmental...

@3dassets47.2k tris
Scale reference post, 1.75 m (VFX Mesh Library)

Scale reference post, 1.75 m (VFX Mesh Library)

A 1.75 m banded marker post with seven height rings, a plate at chest height and a bead on top, for judging effect scale.

@3dassets1.3k tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris · 3 ↓
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris · 2 ↓
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris · 3 ↓
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris · 3 ↓
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris · 3 ↓
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris · 2 ↓
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris · 4 ↓
Ember cluster (VFX Mesh Library)

Ember cluster (VFX Mesh Library)

Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

@3dassets1.1k tris · 3 ↓
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris · 3 ↓
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris · 3 ↓