Free models · Game-ready GLB
Fantasy
Every stylized model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
1,054 free GLB models
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)
Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)
Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)
Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)
Slim forest ranger carrying a recurved bow and back quiver. Static display pose.
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)
Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)
Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Wormhole funnel (VFX Mesh Library)
A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.
Rift tear (VFX Mesh Library)
A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.
Dimensional shard cluster (VFX Mesh Library)
Nine crystal fragments held in orbit around a dark jittered core with a bright inner sphere and a canted ring.
Recall helix (VFX Mesh Library)
Two counter wound spirals rising from a stepped base ring around a slim core shaft, with seven lifting motes.
Gateway arch (VFX Mesh Library)
A seven block arch on two piers, spanned by a chamfered energy sheet with a brighter inner sheet.
Warp tunnel segment (VFX Mesh Library)
A 1 m open tunnel shell along +Z with eight internal swept ribs and a collar at each end so segments chain.
Portal disc with swirl (VFX Mesh Library)
A filled gate face inside a stepped frame, carrying two raised spiral ribbons on the front and a ring with six spurs on the back.
Portal ring (VFX Mesh Library)
An open vertical gate ring with a bright inner rim, eight outer fins and six chamfered studs around the frame.
Summoning circle (VFX Mesh Library)
Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.