
About
Bounded commercial corner: connected 8m streets, inward-facing architecture, sidewalk amenities and a corner shop assembled from the joined 4m facade bays. Static original voxel composition.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Commercial Corner (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24929/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-commercial-corner-scene-9ef3ee8f Description: Bounded commercial corner: connected 8m streets, inward-facing architecture, sidewalk amenities and a corner shop assembled from the joined 4m facade bays. Static original voxel composition. - Dimensions (X × Y × Z): 40 × 13 × 56.1 metres - Triangles: 10.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24929/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Commercial Corner (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Commercial Corner (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Commercial Corner (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Commercial Corner (Voxel City Districts)
Bounded commercial corner: connected 8m streets, inward-facing architecture, sidewalk amenities and a corner shop assembled from the joined 4m facade bays. Static original voxel composition.