
About
Powdered Milk Tin. Purpose-built provisions equipment with constructed hardware and material separation. Dimensions 0.12 × 0.17 × 0.12 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette. Static geometry; no rig, animation, collision or navigation data. Movable named parts are separate static nodes; consumer supplies interaction. No functional medical, electrical or food-safety simulation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Powdered Milk Tin (Survival Food and Preservation)” asset in my project. Model: https://cdn.3dassets.dev/assets/21765/v1/model.glb Asset page: https://3dassets.dev/assets/survival-food-and-preservation-powdered-milk-tin-8e46d6da Description: Powdered Milk Tin, an original survival prop measuring 0.12 × 0.17 × 0.12 m. - Dimensions (X × Y × Z): 0.124 × 0.172 × 0.124 metres - Triangles: 368 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21765/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Powdered Milk Tin (Survival Food and Preservation)
Powdered Milk Tin, an original survival prop measuring 0.12 × 0.17 × 0.12 m.