
About
Branching winter birch with forked twigs, bark markings and a small snow mound. Storybook Christmas Market: original smooth stylized geometry with modeled construction details. Metres, Y-up, front +Z; grounded footprint-centred origin. Eight shared PBR materials, no external textures. Static, unrigged; no collision mesh. CC0 1.0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Winter Birch (Storybook Christmas Market)” asset in my project. Model: https://cdn.3dassets.dev/assets/19691/v1/model.glb Asset page: https://3dassets.dev/assets/storybook-christmas-market-winter-birch-28303021 Description: Branching winter birch with forked twigs, bark markings and a small snow mound. - Dimensions (X × Y × Z): 1.778 × 3.128 × 0.594 metres - Triangles: 3.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19691/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Winter Birch (Storybook Christmas Market)
Branching winter birch with forked twigs, bark markings and a small snow mound.