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About
A 0.26 m display model of the planet Mercury in cratered grey rock on a turned cradle, with sixteen raised crater rims round sunk dark floors and a pale ray patch. Overall 0.26 by 0.37 by 0.26 m (X by Y by Z). Metre units, +Y up, the display face toward +Z, resting on y=0. Smallest of the eight planet models at 0.26 m across. Crater rims follow the curve of the globe, so nothing stands off it. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mercury Planet Model (Solar System and Astronauts)” asset in my project. Model: https://cdn.3dassets.dev/assets/39235/v1/model.glb Asset page: https://3dassets.dev/assets/solar-system-and-astronauts-mercury-model-ca0f1346 Description: A 0.26 m display model of the planet Mercury in cratered grey rock on a turned cradle, with sixteen raised crater rims round sunk dark floors and a pale ray patch. - Dimensions (X × Y × Z): 0.261 × 0.374 × 0.26 metres - Triangles: 8.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39235/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mercury Planet Model (Solar System and Astronauts)
A 0.26 m display model of the planet Mercury in cratered grey rock on a turned cradle, with sixteen raised crater rims round sunk dark floors and a pale ray patch.