
About
Micrometer. Repair and recovery fixture with distinct working interfaces; purely static equipment, no simulated electronics or cutting. Dimensions 0.17 × 0.23 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette: timber, oxidised metal, canvas and natural fibres. Static geometry; no rig, animation, collision or navigation data. Separate named nodes have local pivots; mounting and fitting require application logic.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Micrometer (Salvage and Repair Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/1748/v1/model.glb Asset page: https://3dassets.dev/assets/salvage-and-repair-workshop-micrometer-17287b83 Description: Micrometer: original weathered survival equipment with explicit construction and metre-scale dimensions. - Dimensions (X × Y × Z): 0.173 × 0.226 × 0.036 metres - Triangles: 392 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1748/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Micrometer (Salvage and Repair Workshop)
Micrometer: original weathered survival equipment with explicit construction and metre-scale dimensions.