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About

Original weathered survival door. Nominal envelope 0.94m wide, 2.1m high, 0.09m deep; applied framing, handles or rails can extend beyond this. Construction: form door; style bars. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Larder Screen Door (Rural Scavenging Settlements)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18274/v1/model.glb
Asset page: https://3dassets.dev/assets/rural-scavenging-settlements-larder-screen-door-ff816a98
Description: Larder Screen Door: 0.94 × 2.1 × 0.09 m nominal survival door assembly.

- Dimensions (X × Y × Z): 0.973 × 2.1 × 0.149 metres
- Triangles: 344
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18274/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Larder Screen Door (Rural Scavenging Settlements)

Larder Screen Door: 0.94 × 2.1 × 0.09 m nominal survival door assembly.

Download asset · 27.7 KB

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