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The single-module cash desk at 600 mm: the same carcass, worktop and counter guard, for making up a run to an odd length or closing a short return. Same construction and port height as the 1.2 m module on one grid bay. Dimensions 0.63 by 1.28 by 0.75 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Connectors: counter-left, counter-right (counter-run). Named pivoted nodes: till-drawer. Static geometry; no rig, collision or navigation data.

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Use the “Cash desk module 600 mm (Retail Store Fixtures and Mall)” asset in my project.

Model: https://cdn.3dassets.dev/assets/9724/v2/model.glb
Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-cash-desk-module-600-4248da90
Description: The single-module cash desk at 600 mm: the same carcass, worktop and counter guard, for making up a run to an odd length or closing a short return.

- Dimensions (X × Y × Z): 0.63 × 1.28 × 0.75 metres
- Triangles: 640
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9724/v2/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Cash desk module 600 mm (Retail Store Fixtures and Mall)

The single-module cash desk at 600 mm: the same carcass, worktop and counter guard, for making up a run to an odd length or closing a short return.

Download asset · 34.3 KB

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