3DAssets.dev
Loading model…

About

corridor t on the 1 m floor grid, sealed slab with expansion joints. Dimensions 1.00 × 3.12 × 1.11 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Grid origin retained; connector locations and directions are explicit. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “corridor t (Prison Complex Builder)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25613/v1/model.glb
Asset page: https://3dassets.dev/assets/prison-complex-builder-corridor-t-cc6c9352
Description: corridor t on the 1 m floor grid, sealed slab with expansion joints.

- Dimensions (X × Y × Z): 1.001 × 3.12 × 1.107 metres
- Triangles: 1.6k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25613/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use corridor t (Prison Complex Builder) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use corridor t (Prison Complex Builder) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use corridor t (Prison Complex Builder) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

corridor t (Prison Complex Builder)

corridor t on the 1 m floor grid, sealed slab with expansion joints.

Download asset · 101.4 KB

More in Environments & Scenes

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 13 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 12 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 12 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 12 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 11 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 11 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 10 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 10 ↓
Day shift machine hall (Machine Shop and Factory Hall)

Day shift machine hall (Machine Shop and Factory Hall)

A working machine shop inside an 18 m steel hall: cladding, window and roller shutter bays on a 6 m grid with columns and trusses across, a decked bay and a glazed ridge over the back, a mezzanine and stair stocked with cartons, and an overhead crane on its runways. Two...

@3dassets196k tris · 3 ↓
Aircraft Salvage Worksite (Diving and Underwater Salvage)

Aircraft Salvage Worksite (Diving and Underwater Salvage)

Explorable 21 metre seafloor crash site: broken transport aircraft, engine inspection, cargo recovery, sample bench, dive staging and perimeter search markers. Water is intentionally omitted for visibility. Static scene; floating recovery equipment requires application buoyancy.

@3dassets33.0k tris · 2 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 2 ↓

Similar assets

Floor Slab Module, 3 m (Japanese School and City Street)

Floor Slab Module, 3 m (Japanese School and City Street)

Boarded 3.0 by 3.0 m floor slab, 160 mm overall on a concrete deck, with edge ports on all four sides so slabs tile a classroom or a corridor floor.

@3dassets1.0k tris
floor tile (Prison Complex Builder)

floor tile (Prison Complex Builder)

floor tile on the 1 m floor grid, sealed slab with expansion joints.

@3dassets348 tris
drain floor (Prison Complex Builder)

drain floor (Prison Complex Builder)

drain floor on the 1 m floor grid, sealed slab with expansion joints and removable-looking slotted grate.

@3dassets756 tris
corridor corner (Prison Complex Builder)

corridor corner (Prison Complex Builder)

corridor corner on the 1 m floor grid, sealed slab with expansion joints.

@3dassets2.9k tris
Bay floor slab (UFO Crash Site and Recovery Facility)

Bay floor slab (UFO Crash Site and Recovery Facility)

An 18 by 6 m bay floor on the hangar pitch: a 0.15 m concrete slab with expansion joints, painted lane edges and bay markings, kerbs down both sides, a centre drainage channel with grating and eight recessed tie-down sockets. Lay a run of these for an open bay.

@3dassets1.2k tris
Station Floor Slab (Fire and Emergency Services)

Station Floor Slab (Fire and Emergency Services)

Four metre square concrete apparatus bay floor slab with a centre drainage channel and two expansion joints.

@3dassets48 tris
Corridor Floor Tile (Hospital Wards and Clinic Operations)

Corridor Floor Tile (Hospital Wards and Clinic Operations)

Two metre vinyl corridor floor tile with a chamfered edge, an inset border band and a centre motif panel, laid on a 2 m grid.

@3dassets104 tris
Vinyl floor slab, 1.2 m (Police Station and Detective Office)

Vinyl floor slab, 1.2 m (Police Station and Detective Office)

A 1.2 m square floor slab 60 mm thick finished in welded sheet vinyl, with seam beads on its right and front edges so tiled slabs never double a seam up.

@3dassets176 tris
Shelter Floor Slab (Underground Bunker and Survivor Hideout)

Shelter Floor Slab (Underground Bunker and Survivor Hideout)

Shelter Floor Slab: 2 × 0.25 × 2 m nominal survival platform assembly.

@3dassets348 tris
Concrete Floor Slab 4 m (Battle Royale Town and Airfield)

Concrete Floor Slab 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m by 4 m concrete floor slab 0.2 m thick with connector ports on all four edges.

@3dassets432 tris
Floor Slab With Stair Opening (Battle Royale Town and Airfield)

Floor Slab With Stair Opening (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m concrete floor slab with a 2.3 m stair opening, a steel edge trim and a guard rail, with ports on all four edges.

@3dassets764 tris
Expansion Joint (Hydroelectric Dam Infiltration)

Expansion Joint (Hydroelectric Dam Infiltration)

Half-metre bellows expansion joint with five corrugations between bolted flanges.

@3dassets7.1k tris