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About

The body is a rounded timber box under three vertical iron straps and two horizontal bands, standing on four corner feet, with a gold lock plate and a hexagonal keyhole on the front. The lid is a real half-round shell extruded across the full width with three iron ribs over it, and its hasp and lifting ring belong to the same lid node, so opening the chest carries the hasp with it. open swings the lid back 100 degrees and holds; close starts from that held angle and brings it down again, so the one model plays both directions. Bounding size 0.88 by 0.69 by 0.58 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a chest sits on the floor and is placed like any other prop. Clips: open (1.6 s), close (1.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Treasure chest (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/11249/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-treasure-chest-146482ce
Description: Banded timber chest 0.9 m wide with a barrel lid, three iron straps, corner feet, a gold lock plate with a keyhole and a hasp that rides on the lid.

- Dimensions (X × Y × Z): 0.88 × 0.692 × 0.581 metres
- Triangles: 536
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11249/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Treasure chest (Pickups and Collectibles)

Banded timber chest 0.9 m wide with a barrel lid, three iron straps, corner feet, a gold lock plate with a keyhole and a hasp that rides on the lid.

Download asset · 30.3 KB

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