
About
Sound sensor with a perforated face, short microphone stalk and indicator. Dimensions 0.08 × 0.18 × 0.05 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Faded modern house palette, timber, metal, fabric and restrained luminous device indicators. Static geometry; no rig, animation, collision or navigation data. Original static geometry. Named nodes support manual placement; no rig, animation, physics or functioning electronics.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sound Sensor (Paranormal Investigation House)” asset in my project. Model: https://cdn.3dassets.dev/assets/6010/v2/model.glb Asset page: https://3dassets.dev/assets/paranormal-investigation-house-sound-sensor-4f1671a3 Description: Sound sensor with a perforated face, short microphone stalk and indicator. - Dimensions (X × Y × Z): 0.08 × 0.185 × 0.048 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6010/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
})Sound Sensor (Paranormal Investigation House)
Sound sensor with a perforated face, short microphone stalk and indicator.