
About
Massive stone automaton with fitted armor plates, ringed fists, crystal shoulders and recessed visor. Static pose. Dimensions 2.99 × 3.18 × 1.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Obsidian Warden: jungle boss (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/2237/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-obsidian-warden-a3b419fb Description: Massive stone automaton with fitted armor plates, ringed fists, crystal shoulders and recessed visor. Static pose. - Dimensions (X × Y × Z): 2.994 × 3.18 × 1.603 metres - Triangles: 5,760 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2237/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Obsidian Warden: jungle boss (Moonsteel Convergence: MOBA collection)
Massive stone automaton with fitted armor plates, ringed fists, crystal shoulders and recessed visor. Static pose.