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About

Original weathered survival hatch. Nominal envelope 0.6m wide, 0.1m high, 0.6m deep; applied framing, handles or rails can extend beyond this. Construction: form hatch; style grate. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Drain Grate (Modular Survival Base Builder)” asset in my project.

Model: https://cdn.3dassets.dev/assets/14533/v1/model.glb
Asset page: https://3dassets.dev/assets/modular-survival-base-builder-drain-grate-b18c83a1
Description: Drain Grate: 0.6 × 0.1 × 0.6 m nominal survival hatch assembly.

- Dimensions (X × Y × Z): 0.6 × 0.1 × 0.6 metres
- Triangles: 108
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14533/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Drain Grate (Modular Survival Base Builder)

Drain Grate: 0.6 × 0.1 × 0.6 m nominal survival hatch assembly.

Download asset · 7.4 KB

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