
About
Original weathered survival beam. Nominal envelope 1.2m wide, 0.2m high, 0.25m deep; applied framing, handles or rails can extend beyond this. Construction: form beam; shape lintel. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Door Lintel (Modular Survival Base Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/9442/v1/model.glb Asset page: https://3dassets.dev/assets/modular-survival-base-builder-door-lintel-35e02a53 Description: Door Lintel: 1.2 × 0.2 × 0.25 m nominal survival beam assembly. - Dimensions (X × Y × Z): 1.2 × 0.2 × 0.265 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9442/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Door Lintel (Modular Survival Base Builder)
Door Lintel: 1.2 × 0.2 × 0.25 m nominal survival beam assembly.