
About
Light digitigrade legs: forward thigh, backward shin, spur heel and long toe pad; hip socket at 1.50 m. Dimensions 0.90 by 1.50 by 0.79 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class light: 0.4 m socket pads. Connectors: hip (socket-legs) at 0.00, 1.50, 0.00 facing 0, 1, 0. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Scout Legs (Mech Hangar and Battle Frames)” asset in my project. Model: https://cdn.3dassets.dev/assets/5687/v1/model.glb Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-scout-legs-030eac74 Description: Light digitigrade legs: forward thigh, backward shin, spur heel and long toe pad; hip socket at 1.50 m. - Dimensions (X × Y × Z): 0.9 × 1.5 × 0.785 metres - Triangles: 384 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5687/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Scout Legs (Mech Hangar and Battle Frames)
Light digitigrade legs: forward thigh, backward shin, spur heel and long toe pad; hip socket at 1.50 m.