3DAssets.dev
Loading model…

About

A stocked handcart and open crate surrounded by sculpted gourds, bound straw and seasonal signs.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Hollowwick harvest display (Hollowwick Halloween)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21657/v1/model.glb
Asset page: https://3dassets.dev/assets/hollowwick-halloween-hollowwick-harvest-display-34f19569
Description: A stocked handcart and open crate surrounded by sculpted gourds, bound straw and seasonal signs.

- Dimensions (X × Y × Z): 4.133 × 1.68 × 2.295 metres
- Triangles: 48.0k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21657/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Hollowwick harvest display (Hollowwick Halloween)

A stocked handcart and open crate surrounded by sculpted gourds, bound straw and seasonal signs.

Download asset · 1017.7 KB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 22 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 20 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 19 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 19 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 17 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 16 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 16 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 13 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)

Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)

A usable levee-top craft court beside the opaque gatehouse. Connected 4 m rootbank crests support the complete roofed market, craft workstations and enclosed counting room; open circulation leads to the supported gatehouse stair. Four working rigid mechanisms are supplied on...

@3dassets347k tris · 7 ↓
Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)Animated

Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)

Raised civic landing and sanctuary flank a connected watercourse. Shaped peat margins, a sheltered spawning pool and mineral spring meet the built rootbanks. Complete furnished oath hall, sanctuary and survey office have reachable hinged doorways; the archive room remains...

@3dassets281k tris · 5 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 5 ↓

Similar assets

Iron-bound harvest crate (Hollowwick Halloween)

Iron-bound harvest crate (Hollowwick Halloween)

Open timber crate with individually spaced slats, corner straps and two iron ring handles.

@3dassets1.6k tris
Spoked harvest handcart (Hollowwick Halloween)

Spoked harvest handcart (Hollowwick Halloween)

Open timber handcart with iron rims, ten-spoke wheels, upright corner posts and long pulling handles.

@3dassets3.0k tris
Harvest Hearth Open Harvest Barn

Harvest Hearth Open Harvest Barn

An open front timber barn with russet roof, raised hayloft and cross bracing for compact farming game scenes.

@3dassets308 tris
Bottle-neck harvest gourd (Hollowwick Halloween)

Bottle-neck harvest gourd (Hollowwick Halloween)

Curving double-bell green-grey gourd with a flared neck, crooked stem and autumn leaf.

@3dassets620 tris
Harvest Hearth Slatted Produce Crate

Harvest Hearth Slatted Produce Crate

An open slatted farm crate with corner battens and visible gaps for fruit sorting and harvest storage.

@3dassets240 tris
Timber display crate stack (Garden Centre and Florist)

Timber display crate stack (Garden Centre and Florist)

Three slatted timber display crates stacked and stepped back, each with corner blocks, a chamfered top rail and a slotted base, the way seasonal stock is merchandised on the floor.

@3dassets4.0k tris
Slatted apple harvest crate (Almanac Gardens: Country Garden Seasons)

Slatted apple harvest crate (Almanac Gardens: Country Garden Seasons)

Slatted apple harvest crate, a sculpted miniature for a seasonal countryside garden.

@3dassets3.1k tris
Harvest Hearth Bound Rectangular Hay Bale

Harvest Hearth Bound Rectangular Hay Bale

A rectangular straw bale with two dark binding straps and raised straw ridges for barns and field storage.

@3dassets132 tris
Apple harvest crate (Turning Seasons: Four Season Garden)

Apple harvest crate (Turning Seasons: Four Season Garden)

Apple harvest crate in a warm, faceted storybook style.

@3dassets624 tris
Open display trophy cabinet (Endurance and GT Race Cars and Paddock)

Open display trophy cabinet (Endurance and GT Race Cars and Paddock)

Open display trophy cabinet with original generic endurance racing construction.

@3dassets384 tris
Animal transport crate, door open (Clinic and Veterinary Practice)

Animal transport crate, door open (Clinic and Veterinary Practice)

The animal transport crate with its barred door swung open on the hinge, showing the moulded interior and bed pad.

@3dassets2.3k tris
Parasol display, open (Garden Centre and Florist)

Parasol display, open (Garden Centre and Florist)

A display parasol opened on its base: a cast base with a moulded rim, an alloy pole with a crank hub, eight ribs with struts and a scalloped canopy with a finial.

@3dassets880 tris