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About
Standalone open-spoke reel with visible wound line, crank grip and mounting foot. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spinning Reel (Fishing Harbour and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/19567/v1/model.glb Asset page: https://3dassets.dev/assets/harbor-and-tackle-spinning-reel-4d38fd8f Description: Standalone open-spoke reel with visible wound line, crank grip and mounting foot. - Dimensions (X × Y × Z): 0.226 × 0.313 × 0.286 metres - Triangles: 3.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19567/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spinning Reel (Fishing Harbour and Boats)
Standalone open-spoke reel with visible wound line, crank grip and mounting foot.