
About
A full length cucumber lying along X, twelve shallow ridges running down a waxy dark skin, with blunt rounded ends. Overall 0.308 by 0.042 by 0.040 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. 300 mm long and 43 mm thick, with a pale blossom scar at one end and a cut stem at the other. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cucumber (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24373/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-cucumber-84f26e26 Description: A full length cucumber lying along X, twelve shallow ridges running down a waxy dark skin, with blunt rounded ends. - Dimensions (X × Y × Z): 0.308 × 0.042 × 0.04 metres - Triangles: 832 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24373/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cucumber (Food, Fresh Produce and Groceries)
A full length cucumber lying along X, twelve shallow ridges running down a waxy dark skin, with blunt rounded ends.