
About
Shot timer Dimensions 0.09 × 0.13 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shot timer (FPS Weapon Set and Firing Range)” asset in my project. Model: https://cdn.3dassets.dev/assets/5294/v1/model.glb Asset page: https://3dassets.dev/assets/fps-weapon-set-and-firing-range-shot-timer-0bdb2ae5 Description: Shot timer with original detailed static construction in metres. - Dimensions (X × Y × Z): 0.09 × 0.13 × 0.035 metres - Triangles: 408 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5294/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Shot timer (FPS Weapon Set and Firing Range)
Shot timer with original detailed static construction in metres.