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About

Shot timer Dimensions 0.09 × 0.13 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.

Use with an AI agent

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Use the “Shot timer (FPS Weapon Set and Firing Range)” asset in my project.

Model: https://cdn.3dassets.dev/assets/5294/v1/model.glb
Asset page: https://3dassets.dev/assets/fps-weapon-set-and-firing-range-shot-timer-0bdb2ae5
Description: Shot timer with original detailed static construction in metres.

- Dimensions (X × Y × Z): 0.09 × 0.13 × 0.035 metres
- Triangles: 408
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5294/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Shot timer (FPS Weapon Set and Firing Range)

Shot timer with original detailed static construction in metres.

Download asset · 22.5 KB

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