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About

Original weathered survival door. Nominal envelope 1.4m wide, 2.4m high, 0.2m deep; applied framing, handles or rails can extend beyond this. Construction: form door; style armour; mat metal. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.

Use with an AI agent

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Use the “Gate Armoured Leaf (Fortified Compound Expansion)” asset in my project.

Model: https://cdn.3dassets.dev/assets/9667/v1/model.glb
Asset page: https://3dassets.dev/assets/fortified-compound-expansion-gate-armoured-leaf-83a8c504
Description: Gate Armoured Leaf: 1.4 × 2.4 × 0.2 m nominal survival door assembly.

- Dimensions (X × Y × Z): 1.433 × 2.4 × 0.303 metres
- Triangles: 1,264
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9667/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Gate Armoured Leaf (Fortified Compound Expansion)

Gate Armoured Leaf: 1.4 × 2.4 × 0.2 m nominal survival door assembly.

Download asset · 62.6 KB

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