
About
Raised-rim baking tray holding six biscuits with face-up icing stars. Original Christmas Storybook design with rounded forms and layered construction. Metre scale, Y-up, grounded origin. Static PBR geometry; no external textures.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cookie baking tray (Christmas Storybook)” asset in my project. Model: https://cdn.3dassets.dev/assets/18769/v1/model.glb Asset page: https://3dassets.dev/assets/christmas-storybook-cookie-baking-tray-0fb0e79b Description: Raised-rim baking tray holding six biscuits with face-up icing stars. - Dimensions (X × Y × Z): 0.67 × 0.077 × 0.43 metres - Triangles: 1.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18769/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Cookie baking tray (Christmas Storybook) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cookie baking tray (Christmas Storybook) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cookie baking tray (Christmas Storybook) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cookie baking tray (Christmas Storybook)
Raised-rim baking tray holding six biscuits with face-up icing stars.