
About
Original weathered survival door. Nominal envelope 0.94m wide, 2.1m high, 0.14m deep; applied framing, handles or rails can extend beyond this. Construction: form door; style bars; mat metal. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mesh Store Door (Underground Survivor Hideout)” asset in my project. Model: https://cdn.3dassets.dev/assets/9887/v1/model.glb Asset page: https://3dassets.dev/assets/bunker-shelter-construction-mesh-store-door-64c7fb72 Description: Mesh Store Door: 0.94 × 2.1 × 0.14 m nominal survival door assembly. - Dimensions (X × Y × Z): 0.973 × 2.1 × 0.219 metres - Triangles: 344 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9887/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Mesh Store Door (Underground Survivor Hideout)
Mesh Store Door: 0.94 × 2.1 × 0.14 m nominal survival door assembly.