
About
Original weathered survival cabinet. Nominal envelope 0.9m wide, 0.45m high, 0.5m deep; applied framing, handles or rails can extend beyond this. Construction: form cabinet; shape chest. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Footlocker Open (Underground Survivor Hideout)” asset in my project. Model: https://cdn.3dassets.dev/assets/9961/v1/model.glb Asset page: https://3dassets.dev/assets/bunker-shelter-construction-footlocker-open-1a296ff4 Description: Footlocker Open: 0.9 × 0.45 × 0.5 m nominal survival cabinet assembly. - Dimensions (X × Y × Z): 0.9 × 0.95 × 0.566 metres - Triangles: 120 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9961/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Footlocker Open (Underground Survivor Hideout)
Footlocker Open: 0.9 × 0.45 × 0.5 m nominal survival cabinet assembly.