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About

A 0.9 m bolted base plate and a 0.5 m painted pedestal carry a pivot boss at 0.64 m and a half round quadrant plate with five notches. The 1.24 m lever has a steel shank and an amber grip. Overall size 1.2 x 2 x 0.71 m in metres, +Y up, +Z forward, resting on y=0. Node lever pivots on the boss at y=0.64, z=0.14, parallel to Z. Clips: trigger throws the lever 46 degrees forward and back over 1.2 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.

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Use the “Floor mounted throw lever (Animated Mechanisms Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8514/v1/model.glb
Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-wall-lever-8546c23f
Description: Heavy throw lever on a bolted pedestal with a notched quadrant plate, a pivot boss and an amber grip with a domed cap. It throws forward and back through five notches.

- Dimensions (X × Y × Z): 1.2 × 2 × 0.71 metres
- Triangles: 496
- Animations: trigger
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8514/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Floor mounted throw lever (Animated Mechanisms Kit)

Heavy throw lever on a bolted pedestal with a notched quadrant plate, a pivot boss and an amber grip with a domed cap. It throws forward and back through five notches.

Download asset · 27.5 KB

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