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About

A 0.8 m by 1.3 m painted wall panel with edge flashings carries a bolted 0.36 m gearbox at 0.72 m with a shaft boss at 0.9 m. The crank arm is 0.4 m long with an amber roll grip on the crank pin. Overall size 0.86 x 1.3 x 0.67 m in metres, +Y up, +Z forward, resting on y=0. Node crank turns on the shaft axis at y=0.9, z=0.33, parallel to Z. Clips: spin turns the crank one full revolution over 2 s and loops seamlessly. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.

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Use the “Wall crank handle on a gear box (Animated Mechanisms Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8524/v1/model.glb
Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-crank-handle-0c1ef0c5
Description: Offset crank with an amber roll grip on a bolted gearbox boss, mounted on a 0.8 m painted wall panel with a label strip and an emissive lamp.

- Dimensions (X × Y × Z): 0.86 × 1.3 × 0.665 metres
- Triangles: 384
- Animations: spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8524/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Wall crank handle on a gear box (Animated Mechanisms Kit)

Offset crank with an amber roll grip on a bolted gearbox boss, mounted on a 0.8 m painted wall panel with a label strip and an emissive lamp.

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