# Six Limbed Apex Predator (Alien Creatures and Monsters)

Long low hunter with four running legs, a raptorial pair and a double jaw.

- **URL:** https://3dassets.dev/assets/xeno-species-and-alien-creatures-six-limbed-apex-preda-379a58a2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21120/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/xeno-species-and-alien-creatures-six-limbed-apex-preda-379a58a2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Sci-Fi, Stylized, Exterior
- **Geometry:** 9,692 triangles, 29,076 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.466 × 2.233 × 6.493
- **Animations:** none
- **File size:** 0.45 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A six-limbed predator roughly 6.5 m long including the tail: four digitigrade running legs carry the body, a separate raptorial pair is held clear of the ground and ends in three hooked claws, and the deep skull opens on an inner jaw that thrusts forward past the outer tooth line. Dorsal spines run from the neck to the tail. Bounding size 1.47 by 2.23 by 6.49 metres (width, height, depth). Modelled in metres, +Y up, head toward +Z, lowest point resting at y=0 and the origin centred on the footprint. Smooth-shaded untextured materials from the xeno-st-v1 palette. Static posed study; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21120/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SixLimbedApexPredatorAlienCreaturesAndMonsters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21120/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21120/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21120/v1/model.glb" alt="Six Limbed Apex Predator (Alien Creatures and Monsters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21120/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21120/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/xeno-species-and-alien-creatures-six-limbed-apex-preda-379a58a2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.