# Coiled Ambusher (Xeno Species and Alien Creatures)

Limbless coiled xeno rising to a hooded forebody with two pincer arms.

- **URL:** https://3dassets.dev/assets/xeno-species-and-alien-creatures-coiled-ambusher-edf1dd6a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12034/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/xeno-species-and-alien-creatures-coiled-ambusher-edf1dd6a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Sci-Fi, Stylized, Exterior
- **Geometry:** 4,684 triangles, 14,052 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.979 × 2.003 × 1.975
- **Animations:** none
- **File size:** 0.22 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A limbless ambush hunter resting in a flat spiral coil about 2 m across with the forebody raised to roughly 1.8 m. A pair of ribbed membrane hoods flare behind the wedge head, and two short pincer arms fold from the neck. The banded body tapers from the coil centre to the tail tip. Bounding size 1.98 by 2.00 by 1.97 metres (width, height, depth). Modelled in metres, +Y up, head toward +Z, lowest point resting at y=0 and the origin centred on the footprint. Smooth-shaded untextured materials from the xeno-st-v1 palette. Static posed study; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12034/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CoiledAmbusherXenoSpeciesAndAlienCreatures(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12034/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12034/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12034/v1/model.glb" alt="Coiled Ambusher (Xeno Species and Alien Creatures)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12034/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12034/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/xeno-species-and-alien-creatures-coiled-ambusher-edf1dd6a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.