# Bone Analogue Remains (Alien Creatures and Monsters)

Weathered xeno skeleton: skull, vertebral column, rib arcs and a shed limb bone.

- **URL:** https://3dassets.dev/assets/xeno-species-and-alien-creatures-bone-analogue-remains-199068de
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21144/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/xeno-species-and-alien-creatures-bone-analogue-remains-199068de
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Sci-Fi, Stylized, Exterior
- **Geometry:** 6,134 triangles, 18,402 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.673 × 0.722 × 3.179
- **Animations:** none
- **File size:** 0.28 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The weathered remains of a large xeno about 3 m long: a skull lying on its side with two swept horns and a tooth line, thirteen vertebrae curving back from it with neural spines, five pairs of rib arcs and one shed limb bone lying alongside. Bounding size 1.67 by 0.72 by 3.18 metres (width, height, depth). Modelled in metres, +Y up, head toward +Z, lowest point resting at y=0 and the origin centred on the footprint. Smooth-shaded untextured materials from the xeno-st-v1 palette. Static posed study; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21144/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BoneAnalogueRemainsAlienCreaturesAndMonsters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21144/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21144/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21144/v1/model.glb" alt="Bone Analogue Remains (Alien Creatures and Monsters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21144/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21144/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/xeno-species-and-alien-creatures-bone-analogue-remains-199068de · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.