# Armoured Pill Form (Alien Creatures and Monsters)

Segmented armoured xeno curled into a defensive C with its head tucked under.

- **URL:** https://3dassets.dev/assets/xeno-species-and-alien-creatures-armoured-pill-form-fc059e00
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21123/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/xeno-species-and-alien-creatures-armoured-pill-form-fc059e00
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Sci-Fi, Stylized, Exterior
- **Geometry:** 4,360 triangles, 13,080 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.278 × 1.921 × 1.87
- **Animations:** none
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A rolling armoured xeno curled into a C about 1.9 m across: nine overlapping bone bands cover the arched back, the head is tucked under the front of the curl behind a pair of short horns, and six pairs of short legs are folded beneath the body. In this pose the model rests on the outer bands and the leg tips. Bounding size 1.28 by 1.92 by 1.87 metres (width, height, depth). Modelled in metres, +Y up, head toward +Z, lowest point resting at y=0 and the origin centred on the footprint. Smooth-shaded untextured materials from the xeno-st-v1 palette. Static posed study; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21123/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArmouredPillFormAlienCreaturesAndMonsters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21123/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21123/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21123/v1/model.glb" alt="Armoured Pill Form (Alien Creatures and Monsters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21123/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21123/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/xeno-species-and-alien-creatures-armoured-pill-form-fc059e00 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.