# Spindle moulder, 1.1 m (Woodworking Workshop and Joinery)

Green spindle moulder: a cast table with its insert ring over a closed cabinet, a split cream fence on a charcoal body, a yellow ring guard, the rise and fall handwheel and a start and stop station, with the spindle and its cutter block turning in the opening.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--f0da24d6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34243/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--f0da24d6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 1,964 triangles, 4,411 vertices, 8 meshes, 6 materials, 0 textures
- **Size (m):** 1 × 1.22 × 1.073
- **Animations:** spin
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Green spindle moulder: a cast table with its insert ring over a closed cabinet, a split cream fence on a charcoal body, a yellow ring guard, the rise and fall handwheel and a start and stop station, with the spindle and its cutter block turning in the opening. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.00 by 1.22 by 1.07 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spin. No skinning. The fence halves, the ring guard, the hold down springs and the belt inside the cabinet are modelled solid; only the spindle and its cutter block turn. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34243/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SpindleMoulder11MWoodworkingWorkshopAndJoinery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34243/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34243/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34243/v1/model.glb" alt="Spindle moulder, 1.1 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34243/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34243/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--f0da24d6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.