# Timber rack with boards, 2.3 m (Woodworking Workshop and Joinery)

Blue cantilever timber rack 2.3 m wide and 2.25 m tall on bolted foot plates, with four pairs of raked arms carrying a full load of sawn hardwood and softwood boards in mixed widths and thicknesses.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--b4f0d615
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34259/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--b4f0d615
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 420 triangles, 964 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 2.34 × 2.25 × 0.67
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Blue cantilever timber rack 2.3 m wide and 2.25 m tall on bolted foot plates, with four pairs of raked arms carrying a full load of sawn hardwood and softwood boards in mixed widths and thicknesses. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.34 by 2.25 by 0.67 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static rack; the boards are modelled stacked on the arms and none of them move. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34259/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TimberRackWithBoards23MWoodworkingWorkshopAndJoinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34259/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34259/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34259/v1/model.glb" alt="Timber rack with boards, 2.3 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34259/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34259/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--b4f0d615 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.