# Twin bag dust extractor, 2.05 m (Woodworking Workshop and Joinery)

Blue twin bag extractor on a charcoal base with four castors: a fan housing over the motor, a 200 mm inlet with its flexible cuff, a steel hoop frame carrying the cream filter bag above and the collection bag below, and the motor fan turning on top.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--65fc7a83
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34246/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--65fc7a83
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 2,524 triangles, 5,550 vertices, 9 meshes, 7 materials, 0 textures
- **Size (m):** 0.9 × 2.05 × 0.976
- **Animations:** spin
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Blue twin bag extractor on a charcoal base with four castors: a fan housing over the motor, a 200 mm inlet with its flexible cuff, a steel hoop frame carrying the cream filter bag above and the collection bag below, and the motor fan turning on top. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.90 by 2.05 by 0.98 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spin. No skinning. The bags, the hoops, the strap clamps and the flexible inlet cuff are modelled solid, because fabric is not reachable with one rigid node transform; only the motor fan turns and the castors are locked. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34246/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TwinBagDustExtractor205MWoodworkingWorkshopAndJoinery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34246/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34246/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34246/v1/model.glb" alt="Twin bag dust extractor, 2.05 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34246/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34246/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--65fc7a83 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.