# First aid box, 0.36 m (Woodworking Workshop and Joinery)

Green wall mounted first aid box with a raised cream cross, a charcoal catch and a hinged lid, fixed at working height beside the bench run.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--26722f2b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34271/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--26722f2b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 156 triangles, 362 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.36 × 0.35 × 0.136
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Green wall mounted first aid box with a raised cream cross, a charcoal catch and a hinged lid, fixed at working height beside the bench run. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.36 by 0.35 by 0.14 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the centre of the fixing face at the back, so it mounts flat on a wall panel. Static geometry; no rig, collision or navigation data. Static box; the lid is modelled shut. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34271/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FirstAidBox036MWoodworkingWorkshopAndJoinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34271/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34271/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34271/v1/model.glb" alt="First aid box, 0.36 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34271/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34271/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--26722f2b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.