# Sliding mitre saw on a folding stand, 1.9 m (Woodworking Workshop and Joinery)

Red sliding mitre saw on a grey folding stand: splayed legs under two top rails, a roller support wing at each end, a charcoal base with a rotating mitre table and a fence, and a saw head on its rear pivot that tilts down through the cut and back.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--17093d56
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34241/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--17093d56
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 1,448 triangles, 3,220 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 2.02 × 1.34 × 0.79
- **Animations:** tilt
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Red sliding mitre saw on a grey folding stand: splayed legs under two top rails, a roller support wing at each end, a charcoal base with a rotating mitre table and a fence, and a saw head on its rear pivot that tilts down through the cut and back. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.02 by 1.34 by 0.79 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: tilt. No skinning. The slide rails, the mitre latch, the stand's folding catches and the blade under its guard are modelled solid; the blade does not turn, because it is covered by the guard the whole time the head is down. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34241/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SlidingMitreSawOnAFoldingStand19MWoodworkingWorkshopAndJoinery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34241/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34241/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34241/v1/model.glb" alt="Sliding mitre saw on a folding stand, 1.9 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34241/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34241/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--17093d56 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.