# Dust extraction duct run, 2 m (Woodworking Workshop and Joinery)

Two metre galvanised extraction duct 220 mm across with flanged joints, a bolted hanger strap and a blanked branch takeoff, ported at both ends so a run repeats across the shop to the extractor.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--0d25333f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34237/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--0d25333f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 420 triangles, 874 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.98 × 0.568 × 0.366
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Two metre galvanised extraction duct 220 mm across with flanged joints, a bolted hanger strap and a blanked branch takeoff, ported at both ends so a run repeats across the shop to the extractor. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.98 by 0.57 by 0.37 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is on the duct centre line at mid length, which is the port height, so sections butt end to end. Static geometry; no rig, collision or navigation data. Static ducting; the blast gate on the branch is modelled shut and does not move. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34237/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DustExtractionDuctRun2MWoodworkingWorkshopAndJoinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34237/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34237/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34237/v1/model.glb" alt="Dust extraction duct run, 2 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34237/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34237/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--0d25333f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.