# Hedge Witch Cottage (Witch Cottage and Apothecary)

A hedge witch cottage built from the pack 2 m cob and timber modules: a stone hearth with the cauldron swung over it on its crane, a rocking chair and a patchwork armchair on the braided rug, a scrubbed table laid for tea, a Welsh dresser, a spinning wheel and loom in the...

- **URL:** https://3dassets.dev/assets/witch-cottage-and-apothecary-hedge-witch-25562947-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32485/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/witch-cottage-and-apothecary-hedge-witch-25562947-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Fantasy, Stylized, Kit / Set
- **Geometry:** 115,536 triangles, 105,268 vertices, 179 meshes, 12 materials, 3 textures
- **Size (m):** 9.692 × 6.52 × 7.324
- **Animations:** none
- **File size:** 2.62 MB
- **Downloads:** 3
- **AI used (contributor-reported):** yes; model: GPT-6

## About

A hedge witch cottage built from the pack 2 m cob and timber modules: a stone hearth with the cauldron swung over it on its crane, a rocking chair and a patchwork armchair on the braided rug, a scrubbed table laid for tea, a Welsh dresser, a spinning wheel and loom in the corner, a loft over the back of the room, and the whole west end given over to the apothecary bench, still, chest and bottles. Fully enclosed beneath both continuous thatched roof slopes, with seated ridge rolls and complete gable-side walls.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32485/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HedgeWitchCottageWitchCottageAndApothecary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32485/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32485/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32485/v1/model.glb" alt="Hedge Witch Cottage (Witch Cottage and Apothecary)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32485/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32485/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/witch-cottage-and-apothecary-hedge-witch-25562947-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.