# Wooden Spike Wall (Wipe Day Survival Island)

Free 3D low poly wooden spike wall for survival base defence: a 2 m sill and rail on two posts carrying nine sharpened stakes at mixed angles, 1.5 m to the tallest point.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-wooden-spike-wall-251e82fb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27471/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-wooden-spike-wall-251e82fb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 312 triangles, 936 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2 × 1.491 × 0.444
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly wooden spike wall for survival base defence: a 2 m sill and rail on two posts carrying nine sharpened stakes at mixed angles, 1.5 m to the tallest point. Dimensions 2.00 x 1.49 x 0.44 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Static: no damage state or breakage is modelled. No collision volume is included. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27471/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WoodenSpikeWallWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27471/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27471/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27471/v1/model.glb" alt="Wooden Spike Wall (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27471/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27471/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-wooden-spike-wall-251e82fb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.