# Twig Wall (Wipe Day Survival Island)

Free 3D low poly twig wall for a survival starter hut: a 3 m panel of twenty two lashed uprights between a sill and a head beam, 2.8 m tall.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-twig-wall-6398160d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27494/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-twig-wall-6398160d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Modular
- **Geometry:** 588 triangles, 1,764 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3 × 2.8 × 0.27
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly twig wall for a survival starter hut: a 3 m panel of twenty two lashed uprights between a sill and a head beam, 2.8 m tall. Dimensions 3.00 x 2.80 x 0.27 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: left (wall) at (-1.50, 0.00, 0.00); right (wall) at (1.50, 0.00, 0.00). Pivot on the 3 m grid origin, base at y=0, so it stands on a foundation top. Left and right ports meet the next wall in a run. Deliberately cruder than a finished base wall. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27494/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TwigWallWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27494/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27494/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27494/v1/model.glb" alt="Twig Wall (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27494/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27494/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-twig-wall-6398160d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.