# Twig Foundation (Wipe Day Survival Island)

Free 3D low poly twig foundation for a survival starter hut: a 3 m square platform of six rough logs on a packed stone pad with a rim beam, 0.32 m deep.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-twig-foundation-7df690db
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27493/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-twig-foundation-7df690db
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Modular
- **Geometry:** 228 triangles, 684 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3.06 × 0.32 × 3.01
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly twig foundation for a survival starter hut: a 3 m square platform of six rough logs on a packed stone pad with a rim beam, 0.32 m deep. Dimensions 3.06 x 0.32 x 3.01 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: left (floor) at (-1.50, 0.00, 0.00); right (floor) at (1.50, 0.00, 0.00); back (floor) at (0.00, 0.00, -1.50); front (floor) at (0.00, 0.00, 1.50). Pivot on the 3 m grid origin, with edge ports on all four sides so foundations tile into a larger floor. Walls stand on its top face at y=0.32. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27493/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TwigFoundationWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27493/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27493/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27493/v1/model.glb" alt="Twig Foundation (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27493/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27493/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-twig-foundation-7df690db · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.