# Torch (Wipe Day Survival Island)

Free 3D low poly torch for survival games: a 0.74 m haft with an oiled rag head under three steel bands and an emissive flame, laid flat.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-torch-605a18e1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27490/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-torch-605a18e1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 212 triangles, 636 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.08 × 0.15 × 0.15
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly torch for survival games: a 0.74 m haft with an oiled rag head under three steel bands and an emissive flame, laid flat. Dimensions 1.08 x 0.15 x 0.15 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. The flame is emissive geometry rather than a light, so the file stays self contained. Laid flat along X with the origin on the footprint. Static. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27490/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TorchWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27490/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27490/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27490/v1/model.glb" alt="Torch (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27490/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27490/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-torch-605a18e1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.