# Shoreline gathering run (Wipe Day Survival Island)

A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants,...

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-shoreline-gathering-run-4236da17
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27510/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-shoreline-gathering-run-4236da17
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Post-apocalyptic, Low Poly, Kit / Set
- **Geometry:** 8,414 triangles, 21,001 vertices, 79 meshes, 8 materials, 0 textures
- **Size (m):** 23.751 × 6 × 16.475
- **Animations:** none
- **File size:** 0.42 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants, berry bushes and grass fill the ground between. A stone node and a small metal node sit at the tree line. In the middle a first night camp is laid out: a campfire, a stone furnace, a bedroll and a sleeping bag, a tier one workbench with a hatchet on it, a storage box, a supply crate, barrels, a salvage pile and a lantern post, with a torch, a rock, a bow and a spear on the sand. Static layout: no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27510/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShorelineGatheringRunWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27510/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27510/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27510/v1/model.glb" alt="Shoreline gathering run (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27510/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27510/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-shoreline-gathering-run-4236da17 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.