# Salvaged Hatchet (Wipe Day Survival Island)

Free 3D low poly salvaged hatchet game asset: a 0.7 m haft with a ground steel bit wedged into a rusted collar over a wrapped grip, laid flat.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-salvaged-hatchet-95ffb0d4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27482/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-salvaged-hatchet-95ffb0d4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 72 triangles, 216 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.785 × 0.17 × 0.055
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly salvaged hatchet game asset: a 0.7 m haft with a ground steel bit wedged into a rusted collar over a wrapped grip, laid flat. Dimensions 0.78 x 0.17 x 0.06 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Laid flat along X with the silhouette facing +Z and the origin on the footprint. Static. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27482/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SalvagedHatchetWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27482/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27482/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27482/v1/model.glb" alt="Salvaged Hatchet (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27482/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27482/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-salvaged-hatchet-95ffb0d4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.