# Rusted Oil Barrel (Wipe Day Survival Island)

Free 3D low poly rusted oil barrel game asset: a 200 litre steel drum 0.9 m tall with three rolled hoops, a chime rim and two bungs in the head.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-rusted-oil-barrel-918c7b9f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27445/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-rusted-oil-barrel-918c7b9f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 340 triangles, 1,020 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.624 × 0.923 × 0.624
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly rusted oil barrel game asset: a 200 litre steel drum 0.9 m tall with three rolled hoops, a chime rim and two bungs in the head. Dimensions 0.62 x 0.92 x 0.62 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Sealed drum with no interior geometry. Static: the bungs are modelled shut. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27445/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RustedOilBarrelWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27445/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27445/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27445/v1/model.glb" alt="Rusted Oil Barrel (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27445/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27445/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-rusted-oil-barrel-918c7b9f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.