# Research Table (Wipe Day Survival Island)

Free 3D low poly research table for survival crafting trees: a 1.25 m bench with a rust drum reader under a glass dome, a yellow collar, a lit indicator and three blank cards laid beside it.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-research-table-5b1115cc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27468/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-research-table-5b1115cc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 408 triangles, 1,224 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.276 × 1.408 × 0.83
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly research table for survival crafting trees: a 1.25 m bench with a rust drum reader under a glass dome, a yellow collar, a lit indicator and three blank cards laid beside it. Dimensions 1.28 x 1.41 x 0.83 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. The cards are blank on purpose, with no wording or iconography in the mesh. Static: the dome and drum do not turn. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27468/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ResearchTableWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27468/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27468/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27468/v1/model.glb" alt="Research Table (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27468/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27468/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-research-table-5b1115cc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.