# Metal Ore Node (Wipe Day Survival Island)

Free 3D low poly metal ore node for survival games: a faceted grey rock mass with rust flecked ore seams set into it, the large of the two sizes in this pack.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-metal-ore-node-6a20ffe2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27422/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-metal-ore-node-6a20ffe2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 398 triangles, 1,194 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.609 × 1.189 × 1.454
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly metal ore node for survival games: a faceted grey rock mass with rust flecked ore seams set into it, the large of the two sizes in this pack. Dimensions 1.61 x 1.19 x 1.45 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. The seams are separate lumps sunk into the rock, so a shader or a material swap can recolour the ore without touching the rock. Hollow shell, no interior. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27422/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MetalOreNodeWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27422/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27422/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27422/v1/model.glb" alt="Metal Ore Node (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27422/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27422/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-metal-ore-node-6a20ffe2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.