# Lighthouse Mid Stage (Wipe Day Survival Island)

Free 3D low poly lighthouse mid stage: a 3.24 m octagonal drum 3.6 m tall with corner quoins, coursed rubble faces, a plinth band, a capping band and four lit windows, stacking on the base stage.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-lighthouse-mid-stage-244f21e5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27501/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-lighthouse-mid-stage-244f21e5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Modular
- **Geometry:** 1,352 triangles, 4,056 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 3.633 × 3.6 × 3.633
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly lighthouse mid stage: a 3.24 m octagonal drum 3.6 m tall with corner quoins, coursed rubble faces, a plinth band, a capping band and four lit windows, stacking on the base stage. Dimensions 3.63 x 3.60 x 3.63 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: down (tower) at (0.00, 0.00, 0.00); up (tower) at (0.00, 3.60, 0.00). Pivot at the centre of the base. Stacking ports down at the base and up at 3.6 m, so two of these stack to make a taller tower. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27501/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LighthouseMidStageWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27501/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27501/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27501/v1/model.glb" alt="Lighthouse Mid Stage (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27501/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27501/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-lighthouse-mid-stage-244f21e5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.