# Lighthouse Base Stage (Wipe Day Survival Island)

Free 3D low poly lighthouse base stage: a 3.8 m octagonal rubble drum 5 m tall with a splayed plinth, corner quoins, two string courses, coursed rubble on every face, a 1.1 m doorway under a timber lintel and four lit windows.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-lighthouse-base-stage-120d0c52
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27502/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-lighthouse-base-stage-120d0c52
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Modular
- **Geometry:** 1,624 triangles, 4,872 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4.223 × 5 × 4.223
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly lighthouse base stage: a 3.8 m octagonal rubble drum 5 m tall with a splayed plinth, corner quoins, two string courses, coursed rubble on every face, a 1.1 m doorway under a timber lintel and four lit windows. Dimensions 4.22 x 5.00 x 4.22 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: down (tower) at (0.00, 0.00, 0.00); up (tower) at (0.00, 5.00, 0.00). Pivot at the centre of the base on y=0. Stacking ports down at the base and up at 5 m carry the mid stage. The spiral stair segments in this pack fit inside it. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27502/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LighthouseBaseStageWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27502/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27502/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27502/v1/model.glb" alt="Lighthouse Base Stage (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27502/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27502/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-lighthouse-base-stage-120d0c52 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.