# Large Furnace (Wipe Day Survival Island)

Free 3D low poly large furnace for survival crafting bases: a dry stone smelter 1.55 m wide and 2.82 m to the chimney cap, with two fire openings glowing behind a steel lip, over coursed rubble faces.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-large-furnace-1bab3f79
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27457/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-large-furnace-1bab3f79
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 556 triangles, 1,668 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.71 × 2.791 × 1.457
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly large furnace for survival crafting bases: a dry stone smelter 1.55 m wide and 2.82 m to the chimney cap, with two fire openings glowing behind a steel lip, over coursed rubble faces. Dimensions 1.71 x 2.79 x 1.46 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. The fire is an emissive panel set back inside the mouth, not a light, so the file stays self contained. Static: the fire does not flicker and the chimney does not smoke. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27457/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LargeFurnaceWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27457/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27457/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27457/v1/model.glb" alt="Large Furnace (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27457/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27457/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-large-furnace-1bab3f79 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.