# Hunting Bow (Wipe Day Survival Island)

Free 3D low poly hunting bow for survival games: a 1.3 m recurve of twelve tapered stave sections with a wrapped grip and a pale cord strung tip to tip, laid flat.

- **URL:** https://3dassets.dev/assets/wipe-day-survival-island-hunting-bow-013f7908
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27484/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/wipe-day-survival-island-hunting-bow-013f7908
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Post-apocalyptic, Low Poly, Exterior, Kit / Set
- **Geometry:** 268 triangles, 804 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.315 × 0.055 × 0.245
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D low poly hunting bow for survival games: a 1.3 m recurve of twelve tapered stave sections with a wrapped grip and a pale cord strung tip to tip, laid flat. Dimensions 1.32 x 0.06 x 0.24 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Laid flat along X with the string toward +Z and the origin on the footprint. Static, and honestly so: the limbs and string flex, which no rigid node transform can show. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27484/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HuntingBowWipeDaySurvivalIsland(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27484/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27484/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27484/v1/model.glb" alt="Hunting Bow (Wipe Day Survival Island)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27484/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27484/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/wipe-day-survival-island-hunting-bow-013f7908 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.